Tools used:
Standard Primitives, Polygon Modeling, Loft.
Step 1:
Create cylinder from standard primitives with following parameters.

Step 2:
Convert this object to poly.

Step 3:
Select  the vertices and adjust 
the shape.


Step 4:
Select the following face with Polygon and apply bevel.

Step 5:
Use bevel and inset .

Step 6:
Select the following face of the 
object and apply extrude.

Step 7:
Turn on swift loop for add segments.

Step 8:
Add segments to tighten the edges of the objects.


Step 9:
Turn on the nurms for meshsmooth.

Step 10:
Shape up the following vertices.

Step 11:
- Press (M) key for material editor.
- Change the following Parameters.
- Drag and drop the material on the Object.

Step 12:
Change the second material.

Step 13:
Scroll down the 2nd material slot and apply Image based reflection .

Use this image:

Step 14:
- Select the object go to the modify 
 for polygon.
- Turn on polygon and select
- Following faces of the object.
- Drag n drop the material on the 
 selected faces.

Step 15:
Select another material slot for Graphics.

Graphics used:

Step 16:
- Select these faces
- Turn on the (show standard
 map in viewport) button. To
 view the map in the viewport.
- Drag n drop the material.

Step 17:
- Adjustment of graphic map
- While selecting the following 
 faces go the modifier list.
- Apply uvw map for adjustment.

Step 18:
Try to adjust the map by moving 
gizmo and following parameters.

Step 19:
After adjustment of graphic map  of select object’s faces with 
uvw map.

Step 20:
Create line for paste.

Step 21:
Draw line from left view.

Step 22:
- Go to the top view port.
- Select the line and go to the 
 modify panel.
- Turn on the vertex and adjust the 
 line.

Step 23:
Create circle from the shape.

Step 24:
Select the line and open the 
compound object panel.

Step 25:
Click on the get shape button then select the circle.

Step 26:
- Select the loft object.
- Go to the modify panel.
- Open deformations and click 
 on the scale.
- Scale deformation window will 
 appears.
-   Click on the Bezier point to insert
 the points on the scale line.
 

Step 27:
Insert points and adjust the following scale line.

Step 28:
Create cylinder with following parameters for cap.

Step 29:
- Convert this object to poly.
- Select the following face and hit delete.

Step 30:
Select the following faces .

Step 31:
Extrude the following faces.

Step 32:
- Go to the modifier list and apply 
 shell for wall thickness.
- Adjust the following parameters

Step 33:
- Go to the modifier list again and apply taper .
- Adjust the following parameters.

Step 34:
- Open material editor again and create following material for paste and cap.
- Apply white material on the cap.
- Blue on trhe paste.

Step 35:
- Create plane for ground base.
-  Create and apply following material 
 on the plane.

Step 36:
Go to the standard lights and create sky light with following parameters.

Step 37:
Finally render the scene using (F9) 
key.

Final Result:

 
Cool tutorial. But how can I see the parameters of the objects with this pictures. I mean the images have to be bigger because I cant see the parameters you put.
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