Step 1:
Create Cylinder from standard primitives

Step 2:
Copy cylinder by pressing (shift+move)

Step 3:
Select the second cylinder and convert it to polygon.

Step 4:
Turn on the edged faces

Step 5:
Turn on polygon and select following faces.


Step 6:
Click on the extrude setting button.

Step 7:
Select local normal extrude type and set extrude value(.3) and click ok.

Step 8:
Select these faces.

Step 9:
Extrude these faces to this length.

Step 11:
From top view adjust the shape by moving the vertices.


Step 12:
From the left viewport move this vertices down.

Step 13:
Create another cylinder to this position.


Step 14:
Convert this cylinder to polygon and apply bevel.

Step 15:
Select following faces.

Step 16:
Scale down the selected faces by using (select and uniform scale).

Step 17:
Extrude these faces to this length.

Step 18:
Go to the edit and turn on the swift loop

Step 19:
Add segment by using swift loop.


Step 20:
Select following faces

Step 21:
Extrude these faces to this length.

Step 22:
Add segment by using swift loop.

Step 23:
Select following faces and apply bevel.


Step 24:
Create one more cylinder on bottom of the First one.

Step 25:
Convert this cylinder to poly and apply bevel.

Step 26:
- Open material editor by pressing (M) key
- Select 1st material and change the following Parameters.
- Drag and drop this material to cylinder 1 and 2.

Step 27:
Select second material slot. Change the Following parameters and apply on the following objects.


Final Result



awesome work in this tutorial.
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