Tools used:
Standard Primitives, Polygon Modeling, Loft.
Step 1:
Create cylinder from standard primitives with following parameters.
Step 2:
Convert this object to poly.
Step 3:
Select the vertices and adjust
the shape.
Step 4:
Select the following face with Polygon and apply bevel.
Step 5:
Use bevel and inset .
Step 6:
Select the following face of the
object and apply extrude.
Step 7:
Turn on swift loop for add segments.
Step 8:
Add segments to tighten the edges of the objects.
Step 9:
Turn on the nurms for meshsmooth.
Step 10:
Shape up the following vertices.
Step 11:
- Press (M) key for material editor.
- Change the following Parameters.
- Drag and drop the material on the Object.
Step 12:
Change the second material.
Step 13:
Scroll down the 2nd material slot and apply Image based reflection .
Use this image:
Step 14:
- Select the object go to the modify
for polygon. - Turn on polygon and select
- Following faces of the object.
- Drag n drop the material on the
selected faces.
Step 15:
Select another material slot for Graphics.
Graphics used:
Step 16:
- Select these faces
- Turn on the (show standard
map in viewport) button. To
view the map in the viewport. - Drag n drop the material.
Step 17:
- Adjustment of graphic map
- While selecting the following
faces go the modifier list. - Apply uvw map for adjustment.
Step 18:
Try to adjust the map by moving
gizmo and following parameters.
Step 19:
After adjustment of graphic map of select object’s faces with
uvw map.
Step 20:
Create line for paste.
Step 21:
Draw line from left view.
Step 22:
- Go to the top view port.
- Select the line and go to the
modify panel. - Turn on the vertex and adjust the
line.
Step 23:
Create circle from the shape.
Step 24:
Select the line and open the
compound object panel.
Step 25:
Click on the get shape button then select the circle.
Step 26:
- Select the loft object.
- Go to the modify panel.
- Open deformations and click
on the scale. - Scale deformation window will
appears. - Click on the Bezier point to insert
the points on the scale line.
Step 27:
Insert points and adjust the following scale line.
Step 28:
Create cylinder with following parameters for cap.
Step 29:
- Convert this object to poly.
- Select the following face and hit delete.
Step 30:
Select the following faces .
Step 31:
Extrude the following faces.
Step 32:
- Go to the modifier list and apply
shell for wall thickness. - Adjust the following parameters
Step 33:
- Go to the modifier list again and apply taper .
- Adjust the following parameters.
Step 34:
- Open material editor again and create following material for paste and cap.
- Apply white material on the cap.
- Blue on trhe paste.
Step 35:
- Create plane for ground base.
- Create and apply following material
on the plane.
Step 36:
Go to the standard lights and create sky light with following parameters.
Step 37:
Finally render the scene using (F9)
key.
Cool tutorial. But how can I see the parameters of the objects with this pictures. I mean the images have to be bigger because I cant see the parameters you put.
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