Step 1:
Converting renderer into mental ray: Press F10 to open the render setup. Roll down the common panel. open the assign renderer. click on choose renderer Button.
Step 2:
Nnow Select mental Ray Renderer and Click ok and close the render setup.
Step 3:
Create plane from geometry on the viewport’s grid. Create text from shapes on the front viewport.
Step 4:
Select the text and go to the modify panel, change the size the of the text (20) and text (TUTORIALS PALACE)
Step 5:
Copy the text by pressing (Shift + Move)
Step 6:
select first text shape, go to the modify panel, open the rendering tab, turn on (enable in renderer) and also (enable in viewport).
Step 7:
Select second text shape and go to the modifier list and apply (bevel) modifier. Change the values of bevel are as follows.
Level 1: height : 18
Level 2: Height : 0.5, Outline : -1.6
Step 8:
Create light in viewport behind the text. select the light and go to the modify panel, turn off the shadows, open (Intensity/Color/Attenuation) tab , turn on both near and far Attenuation of the selected light and values are.
Step 9:
Material and lights: Select mr area omni light from the standard light panel.
Step 10:
Create several lights with Different colors, you can change color of the light from modify panel.
color used:
Step 11:
Press M key for material editor. Change the specular value of the selected standard material drag and drop the standard material on the beveled text.
Step 12:
Select Second Material slot, click on the standard button.
Step 13:
Open (arch& design) Material. Set the reflectivity value to 0, scroll down the material panel.
Step 14:
Turn on the self illumination (glow) and also turn on the (illuminates the scene when using FG).
Step 15:
Click on the filter box and select gradient ramp.
Step 16:
Use following color. Drag and drop this material to the wired text.
Step 17:
Select the text and go to the modify list and select (uvw map).
Step 18:
Open material panel again, select third material slot, open arch & design material and change the diffuse color into black . Drag and drop this material on the plane.
Step 19:
Finally press F10 for render setup and click on the renderer tab.
Step 20:
scroll down the panel, go to the camera shaders and turn on the output. And click on the volume button and open beam.
Step 21:
Now render and scene and save the image.
This was a really helpful tutorial! Thank you.
ReplyDeleteI am new to max and cant get this to work can you email me the 3ds file to see if I can figure what I am doing incorrect I have max 2011 and its a little different.
ReplyDeleteits the TUTORIALS PALACE glowing text tutorial.