Step 1:
Create Cylinder from standard primitives
Step 2:
Copy cylinder by pressing (shift+move)
Step 3:
Select the second cylinder and convert it to polygon.
Step 4:
Turn on the edged faces
Step 5:
Turn on polygon and select following faces.
Step 6:
Click on the extrude setting button.
Step 7:
Select local normal extrude type and set extrude value(.3) and click ok.
Step 8:
Select these faces.
Step 9:
Extrude these faces to this length.
Step 11:
From top view adjust the shape by moving the vertices.
Step 12:
From the left viewport move this vertices down.
Step 13:
Create another cylinder to this position.
Step 14:
Convert this cylinder to polygon and apply bevel.
Step 15:
Select following faces.
Step 16:
Scale down the selected faces by using (select and uniform scale).
Step 17:
Extrude these faces to this length.
Step 18:
Go to the edit and turn on the swift loop
Step 19:
Add segment by using swift loop.
Step 20:
Select following faces
Step 21:
Extrude these faces to this length.
Step 22:
Add segment by using swift loop.
Step 23:
Select following faces and apply bevel.
Step 24:
Create one more cylinder on bottom of the First one.
Step 25:
Convert this cylinder to poly and apply bevel.
Step 26:
- Open material editor by pressing (M) key
- Select 1st material and change the following Parameters.
- Drag and drop this material to cylinder 1 and 2.
Step 27:
Select second material slot. Change the Following parameters and apply on the following objects.
awesome work in this tutorial.
ReplyDelete